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Thread Statistics | Show CCP posts - 3 post(s) |

Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.02 16:10:00 -
[1]
Originally by: CCP Greyscale long post
Much like Malcanis already said, thank you for explaining that the old days are gone. The dog-eat-dog world we grew to love is being replaced by a world where 'consentual' and 'fair' are the key words. That is very good to know, because it makes the decision of wether or not to continue playing the game much easier.
Now, if you could have said this two years ago I needn't have bothered signing up in the first place.
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Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.02 16:24:00 -
[2]
Originally by: Anaalys Fluuterby
added: Seriously though, I don't want anyone to leave over an clarification of a GAME. But CCP has been saying for the last year and a half players were taking things beyond game intentions.
No, they haven't. They have continuously stated that risk vs reward should apply and that Eve should be a "cold and harsh" universe for everyone. Those are some of the justifications they used for the current high sec pvp nerf, and for the nano nerf. It becomes more and more clear that by saying that risk vs reward should apply for "all players" they really mean "all PvPers". High sec dwelling PvErs are to be excempt from this.
Again, thank you Greyscale for making it clear.
Also, until the war dec nerfs goes through I will make it my mission to grief as many players out of the game as possible. Just as a small sign of protest.
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Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.02 16:38:00 -
[3]
Originally by: Malcanis Ah, well, don't try and say you haven't had some fun in the meanwhile Ki.
Very well, so hi-sec is be be the safe happy playground. It's been confirmed pretty much explicitly. Well OK, we can work with that, as I've said before. Of course it makes it valueless for players like you and me, but those are the breaks.
I'm going to step up the campaign for "the promised lands", I think. it's worth a try before I abandon the investment I've made.
Yeah, there's been some good times. It's sad that a great game like Eve will go down the same drain as games like UO and SWG. I always had such high respect for the CCP devs, and I always figured that, even if I didn't understand a change, it was made to improve the game according to the original vision. Those days are gone.
I suppose that battle ground PvP can be fun for a while. Gonna test it out. Otherwise I can always try out WoW. It's a much better PvE game than Eve.
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Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.02 16:43:00 -
[4]
Originally by: Malcanis
You mean FW?
Well, FW or all low sec PvP. Most of 0.0 too. Don't you know: If you want PvP, go to low sec or 0.0. That's what it's there for.
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Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.02 16:52:00 -
[5]
Originally by: Threv Echandari neither is players abusing system mechanics so they can hide from those who kill for "Lulz" (Psycopaths is the word I'm thinking here).
Where does he state this? I think it would be quite obvious by now that exploiting mechanics to avoid combat (loggoffski, corp hopping etc...) is a-ok, but exploiting mechanics to initiate combat is not.
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Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.02 16:55:00 -
[6]
Originally by: E'Pock So basically, and let em see if i can sum this up right.
PvPs want the same "rights" as "carebears". PvPs are pretty much "Pirates" PvPs dont want to have any "Penelties" for acting like "Pirates" PvPs pretty much think by breaking the law they shouldnt loose something in return. If PvPs were in real life, instead of cyberspace, doing the same things they are doing in EVE would they be allowed to get insurance?....would they not be subject to the law?....if they want to be PvPers then I think its all fair for it to be harder on them and they need to stop whining about it. Look at the Pirates of old...were they not hunted down for crimes...were they not allowed into certain ports becasue of unlawful acts....get a grip people. You do the crime, and in this case being a pirate(PvPer) is a crime, you have to do the time. I keep hearing "i have to do this and i have to do that because i wanted to kill someone or steal something"....well even tho its a game there still has to be "rules"...get use to it....its called life and in here you chose to be a PvPer...no one made you do it...no one forced you to become one..so in essance the only person you can blame is yourself...not the makers of the game.
Do you need a clue? I'll contract it for you in Dodixie.
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Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.02 17:14:00 -
[7]
Originally by: Threv Echandari
I'm Refering to this...
Originally by: CCP Greyscale
....the fact that the wardec system does exist and that what's being discussed is a modification to remove just the undesirable side-effects and to try and avoid making substantive changes to the feature in the meantime I think speaks volumes about how serious we are about enabling the type of gameplay permitted by the wardec system as used according to its above-described purpose. All that said though, the ability to easily create conditions where a player corp can arbitrarily bypass the penalties for non-consensual combat in highsec space is unjustifiable as a design goal (My Intepretation..Refers to Suicide Ganking), and indeed flatly contradicts core design elements (the existance of highsec space) for no good reason. This applies doubly so while the mechanics necessarily compel players to leave social structures (corporations) in order to avoid becoming victim to such mechanics. (My Intepretation..Refers to corp hopping)
Well, your interpretation is built on assumptions. My interpretation that what he means is what he says is built upon facts.
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Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.02 17:16:00 -
[8]
Originally by: Exlegion
Originally by: Ki An Again, thank you Greyscale for making it clear.
Also, until the war dec nerfs goes through I will make it my mission to grief as many players out of the game as possible. Just as a small sign of protest.
Terrorism at its best.
"Let us grief who we want when we want. Or else we'll just grief even more".
Real mature. Just real mature.
When HYDRA gives up and goes back to Empire, I'm calling a Jihad on you. Should be in about a week.
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Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.02 17:22:00 -
[9]
Originally by: Shadowsword The amount of whining in this thread is pretty Epic.
CCP buff concord and sec penalties. So? Does any how you even know how much of a buff it is? What if Concord is only 10% faster?
We do know how much of a buff it is. It's right there in the patch notes. Reports from SiSi reinforces this knowledge. CONCORD responsetime has been halved.
Originally by: Shadowsword
Most people agree that regaining security statut was too easy. among other things, it rendered the statut of real pirate (-10.0) meaningless, by making it's consequences easy to bypass.
No, most people didn't agree with that. Some carebears thought that was a fact when it clearly wasn't. The ease of sec status regaining was only ever applicable to 0.0 alliances. Everyone else did not have anything remotely categorized as an easy time in regaining sec status.
Originally by: Shadowsword
Every wannabe gankbear could recover with just a few days of npcing.
No, they couldn't. Please think before you post.
Originally by: Shadowsword
God forbid CCP should make it a bit harder! And you still don't know just how much harder it actually is...
We know exactly how much harder it is. Don't you read dev blogs and patch notes?
Originally by: Shadowsword
"ZOMG! CCP killed pvp! Canceling my 12 accounts!1!!1!"
Guys, go buy yourselves a brain, seriously...
Fairly ironic, don't you think?
Originally by: Shadowsword
Then, the insurance thingie. The ONLY thing it does is increase the profitability ceiling. Right now you can turn a profit if a freighter carry more than 500M of stuff. You do realise, I hope, that the cargo is only about 2/3 of the ship's value? Suicide ganking is meant to punish moronic behaviour, not normal ones, like the one who put 300M of cargo in a T1 hauler, but you don't need insurance for that.
Run the numbers (and for God's sake, look at the patch notes first) and you will see that the changes makes freighters in high sec 99.9% safe. The only possible way of losing a freighter is if you are IDed as running logistics for a 0.0 alliance, and that alliance's enemies figure it's worth putting around 4 billions on the line in order to harrass said logistics.
Originally by: Shadowsword
You're all overreacting so much it's damn fun to see you tear your hairs out of your skull.
No, we're underreacting!!! How 'bout that?
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Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.02 17:30:00 -
[10]
Originally by: Malcanis I have just one question: when did nonconsensual PvP become griefing?
He's not going to reply to that, Malcanis. Greyscale's posts have so far only served to further reinforce our view of what is going on with the game.
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Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.02 17:33:00 -
[11]
Originally by: Anaalys Fluuterby
The instant Ki An and others state "If someone drops from the corp I hound them through all other corps they join, war deccing every one". By definition, even CCP's in the EULA, that is griefing.
So now you can blame Ki An too 
Actually, according to (old) CCP, that isn't griefing. We have been told it's ok. Apparently these (new) devs are going to change that.
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Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.02 19:15:00 -
[12]
Originally by: Cody Quinn so if we think hard... 50% or about 50% of the map is low-sec or 0.0 and the rest is high-sec. So why can't these people who are "pvping" in highsec pvp in the other 50% of the map? Well maybe its because they cant.... hmmm PVP against people with guns who could possibly kill you ... or pvp against some people just trying to have fun who are defenseless. Well in other words people like no-skill pvp.
Don't worry, little bear. CCP is on your side. Soon we won't be able to fire on each other in high sec. Next on the chopping block will be 0.0. CONCORD expanding anyone?
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Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.02 19:21:00 -
[13]
Originally by: Kelli Flay But you agree with the part where he said your kind lacks skill correct?
No, but I would agree that the game that CCP are turning this into requires no skill.
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Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.02 19:26:00 -
[14]
Originally by: Rafau Maco Any why would there be any changes like they are making in high-sec in 0.0? Read your posts when you write them. Or at least think them through.
Its so simple it doesn't make sense why people cant figure it out.
If you want to PvE go to high-sec, if you want to PvP go to lowsec or 0.0 and if you cant handle PvPing against players who can actually hurt you back then maybe you should re-think your EVE "profession"
As I said, little bear, CCP is on your side. The sharding of Eve has begun. High sec will be reserved for PvE and PvP will be regulated to low sec and 0.0. That is, until some of you bears decide that you would like to have a bit of the riches of 0.0. Then CCP will be forced to step in and reduce the risk from 'griefers' again. The result: Two servers. One for PvP and one for PvE. Sounds great on paper, doesn't it?
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Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.02 19:28:00 -
[15]
Originally by: Kelli Flay
How so? The suicide ganking change will force the aggressors to think a bit more and pick better targets. It will also make it so they cannot repeatedly gank people without consequences. Sounds like risk/reward to me.
Risk/reward only applies to one side of the participants. It does not apply to the victim. He doesn't have to do anything to protect himself. Hence, less skill involved in the game.
Originally by: Kelli Flay
Or do you think "risk versus reward" should only apply to carebears?
No, but I do think it should apply to carebears. With the planned changes, it won't.
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Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.02 19:46:00 -
[16]
Originally by: Kelli Flay
AFK or not, it can still be destroyed easily once it jumps a gate.
Spoken as someone who has no frigging idea what she's talking about. Tell me: have you ever tried to suicide gank anyone at all?
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Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.02 20:28:00 -
[17]
Originally by: RagnhildR tu Ki An what is your problem?, what makes you so pivotal in the world of Eve, without players coming into Eve there would be no Eve. Players need to mine, mission or whatever to pay for the skills and improve their ships. If butt wipes keep on trashing strating out players there will be No New PLayersa, no new players= less cash for CCP, less cash for CCP, an in the end they call it a day, an go on to a new project.
What are you doing in my pod? GTFO!
What's my problem? Well, that's easy enough to answer. You. You and your ilk who migrate here from other games, expecting everything to work the same way, and when it doesn't you hold your accounts for ransom until CCP fixes things for you.
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Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.02 20:37:00 -
[18]
Originally by: Kelli Flay
Are you saying if you haven't been around since day one of EvE or played a previous game before EvE, that you are not allowed to have an opinion?
No, since I haven't been here since day 1 myself, I'm not saying that. However, it is clear that most of the whines about suicide ganks, nanos and other such things come from ex-whatever players. I bet you've got a level 70 Nightelf Rogue.
Originally by: Kelli Flay
Can you link me to the "accounts for ransom" as well?
No need to link it. Just eve-search "ganking in empire" and you'll find hundreds of threads where the OP is threatening to quit if the game isn't changed.
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Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.02 20:41:00 -
[19]
Originally by: Kelli Flay
Originally by: Granmethedon III
No, he's saying don't expect the game to be like all the others: ridiculously easy.
I never once read a post on these boards of someone saying EvE should be just like any other game?
Link?
Strawman.
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Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.02 21:04:00 -
[20]
Originally by: Kelli Flay Ironic you would ask me that when i am not the one who hasn't demonstrated an ability to adapt in this game.
See any whine threads started by me?......nope.
You fail.
That's the thing though, isn't it? When have you ever had to adapt to anything. You've never been nerfed.
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Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.02 22:50:00 -
[21]
Originally by: Somealt Ofmine
Originally by: 5pinDizzy
Does this not make sense?
No, makes no sense, but if calling folks idiots, and carebears and throwing up the emo wow references ease the butt-hurt you're feeling, I'm glad you got this off your chest... again. 
Devs felt that suicide ganking didn't cost enough. Serious crime, not so serious consequences. They upped the consequences. Eve is all about actions and consequences. It doesn't make an awful lot of things impossible to do. There are fairly steep consequences for doing some things that are considered "criminal" in the game.
That's the way this game works. If you want a game with few consequences, and that does restrict your actions a bit more, that game you mentioned by Blizzard is ==========> that way.
NO! That's not the way the game works. It's the way the game works FOR SOME PEOPLE, but not for others. Risk vs reward applies ONLY to PvPers. It does not apply to PvEers in high sec. They get high rewards for almost no risk. The little risk they had have just been made even smaller.
Don't go throwing around "risk vs reward" when it doesn't apply to your play style.
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Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.02 22:59:00 -
[22]
Originally by: Somealt Ofmine
I don't think that the words risk, or reward, appeared anywhere in my post. I said actions, and consequences.
If you choose to restrict your play in this game to high-sec, that's an action. The consequence of that action is that there are many parts of the game that you'll never participate in.
You won't ever fly a capital ship in combat.
You won't ever be in a significant fleet battle.
You won't ever be able to claim or defend territory.
You'll never become an instant billionaire from an officer spawn, or by finding that killer exploration plex.
Actions, and consequences. You can play this game a lot of different ways. Each has plusses and minuses of its own.
That's a load of crap, and you know it. There's nothing restricting in high sec. Sure, you can't fly a capital, but you're free to pump out isk in imbalanced missions and mess up the economy for everyone else, all the while being completely immune to any form of unwanted player interaction due to the wonderfully overpowered NPC corps.
Consequences applies to people with a PvP playstyle in a PvP game. Everyone else is free to stink up the place however they like. If someone looks at them funny, CCP just nerfs PvP some more.
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Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.02 23:24:00 -
[23]
Originally by: Somealt Ofmine
What is it that you'd like to buy that costs significantly more than it did six months ago? How, specifically, is this "screwed up economy" effecting your game play?
You got it all wrong. It's not that things are more expensive. It's that they are cheaper! Rediculously cheap. You know why? Over abundance of cheap ore on the market, over abundance of people in high sec, extremely low loss rate of ships and mods. T2 isn't worth shit anymore. Ships sell for mineral value. That's what's wrong with the economy, and it very much affects me.
Originally by: Somealt Ofmine
Consequences means you get something, and you give other things up, bud. If you want to be a high-sec carebear, you get low-risk, slow, steady progression. You give up a lot of the things that make the game exciting. I just named a few for you.
No, you don't give up much. You reap all the rewards and have no risk. You have fast progression, because as soon as you can run lvl 4 missions, you're set for life. The bears don't give up anything exciting either, because if anything excited them they'd crap all over themselves.
Originally by: Somealt Ofmine
If you want people to understand your concerns, and yet show no respect for the concerns of others, I'm afraid you're not going to get very far. Not here. Not anywhere.
I think I've been more than accomodating these last few years. Time and again my play style has been nerfed. Time and again I see 4 month old newbies in their CNRs breezing through isk printing lvl 4 missions, all the while talking about how evil people are out in low sec and how they would never go there.
Originally by: Somealt Ofmine
I understand that you want everyone in this game to be available to you for PvP, and for there to be little to no consequences for you if you decide to attack them, anywhere, any time. It's a valid desire, and I don't discount it one bit. I don't think it aligns with CCP's interests, and appearantly, neither do they.
You understand absolutely shit! No matter how many times I and others tell you why we want this nerf, you go back to the whole "u just want ezy targets lol". Get the frack over it!
Originally by: Somealt Ofmine
In every game I've ever played going back a long time, there is always the "hardcore" contingent. Game can never be "hardcore" enough for them. You should have to play 70 hours a week, in the snow, uphill, both ways, and even if you do, you shouldn't whine if you lose everything it took you six months to gain in 30 seconds. Suck it up.
Believe me, I have. Again and again. You, however, never have to adapt. Never have to "suck it up". Everyone treats your kind as you're some kind of fracking gold calf.
Originally by: Somealt Ofmine
Unfortunatly, you can't run a game like that. There just aren't enough "hardcore" people out there. It's been proven over and over. Even when the devs cave in and give the "hard core" contingent their very own gladiator death-match server, it ends up deserted in six months.
They could for 5 years. Then you lot showed up and started demanding change.
Originally by: Somealt Ofmine
I've been playing this game for 5 years now. It's never been hard-core enough. Ever. There have been whines like this from day one. There always will be, and CCP will keep doing the best they can to make it a fun game to play. If it stops being fun for you, stop playing. It's a game. Games are supposed to be fun. If you find that it's becoming a source of stress in your life, seriously, take a break.
I doubt you ever really played this game. I bet you've spent all your time in high sec running missions, patting yourself on the back every time your wallet goes up a number.
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Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.02 23:37:00 -
[24]
Originally by: Ruze Man, some of you guys may have good arguments, but you wrap them in insults and bullsh*t so deep it takes a whole lot of self control to get to the good stuff.
That's aimed at all sides of the fence, by the way. Despite how good your point is, or how well aiming your opinion may be, the moment an insult pops up, you just invalidated everything you said.
It's actually a really great, but underhanded, tactic if you ever want to make sure people disagree with you. Just post for the other team, but insult everyone who disagrees with you. The next thing you know, people agree with your 'opponents' simply because they don't like you!
I really don't care anymore, to be honest. CCP has made it clear that they are going to continue this crappy route of simplifying everything and catering to high sec wusses. I just want to get a rise out of these jerks now after they've successfully managed to destroy the game I loved.
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Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.02 23:45:00 -
[25]
Originally by: Ruze
Then do what I do. Find a new thread somewhere, and post for it. Not in a evil, reverse psychology way, but in a 'I wonder what the arguments are trying to show' way.
It really is fun, for one, forcing your mind into a different rut. And two, it might just give you appreciation for a different way of thought.
Or it just keeps you busy for an hour until you get bored.
By the way, yes, I can play chess against myself, and surprise myself with a checkmate.
As much as I appreciate reading your posts, I just can't muster the energy for that anymore. I could as long as I thought the game was worth saving, and that saving it was possible. I see now that it's way beyond that. I'll settle for griefing as many people as I can in game and on the forums until the servers are pulled. Shouldn't be longer than a couple of months.
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Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.03 11:42:00 -
[26]
Originally by: Mika Meroko [hey Ki... if you really want that kind of game play.... I might suggest Pirates of the BURNING seas...
everything is gankable in the big red circle XD... and you can make the red circle anywhere if you put in enough effort..
but yeah, dont put in a year long sub though... that game is sinking fast.. just had a server merge a short while ago... (cause well, no body likes to get ganked while doing their starter mish....)
but yeah, you can gank anything in any big red circle on the map... and you can make the circles too XD
Already tried that game. Now that's an example of what you shouldn't do as an MMO developer. Have a bunch of neat ideas, a great combat system and an interesting trade system, and then screw it all up because people don't want to be sunk in the red circle. That game is a write-off. Sad, really. Could have been the Eve-competitor we are all waiting for.
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Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.03 12:15:00 -
[27]
Originally by: Carniflex
Originally by: Ki An
Already tried that game. Now that's an example of what you shouldn't do as an MMO developer. Have a bunch of neat ideas, a great combat system and an interesting trade system, and then screw it all up because people don't want to be sunk in the red circle. That game is a write-off. Sad, really. Could have been the Eve-competitor we are all waiting for.
I have not tried that game, but I don't see the problem here why it should not be that hardcore eve-competitor here. I mean if you can create the red circle and gank in that red circle it's as hardcore as it gets, right ? Assuming there is also real death penalty assosiated ofc in getting ganked.
Only downside would be ofc, that if new players get killed to pad the ego of hardcore players there will be the issue of dropping sub numbers until no one is paying the bills for game anymore.
Ofc this is relatively offtopic here. In my opinion EVE is fine and will be fine after next 5 years regardless of all the doom and gloom that floats in forums every time something happens, be it then carrier nerf, stacking penalty on modules or nerfing mission loot that all generated a lot of outcry.
A pro tip is to try the game before you attempt to make any comparisons with Eve. Might end up with you looking stupid otherwise. Just saying.
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Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.03 15:41:00 -
[28]
Originally by: Irida Mershkov
What about turning previous low-sec into 0.0 and turning, say, 40% of empire space into low-sec, cluster the high-sec guys together. Would be interesting. Give it some RP reason like all the pirate factions smack the Empires or something.
I'd say, turn 50% of existing high sec into low sec. Add 10-20 more 0.0 regions, about 25% of them of NPC sov. Detach high sec markets from all other markets. That includes contracts. Make high sec markets only applicable to high sec resources, and make everything else only sellable and buyable on low sec or 0.0 markets.
In essence, shard the game completely. It's already half way there. In order for low sec and 0.0 players to be able to compete with high sec dwellers without using high sec alts, the sharding must be thourough.
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Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.03 15:49:00 -
[29]
Originally by: Ruze Step 1: Make CONCORD exist in all Empire, hisec and losec. Scale the reaction time in .4 and below, just as it's scaled in hisec. Contested space will have no CONCORD presence, of course. (This makes the 'safe space' approximately 34% of the universe)
-or-
Step 1: Double the size and density of hisec space.
Step 2: Double the size of deep space. Many more nulsec regions, with far broader reaches.
Essentially, make it so that if you want PvP, you go to one of the contested systems, or nulsec. Losec still has crime, but is balanced to be far safer than it currently is.
That's where Eve is headed, alright. That's not what most of us want, though. Therefore I think a sharding of the server is the only way. It will keep the game alive until after WoD goes gold, thus guaranteeing CCP's capital for that, and after that, who cares about Eve, right?
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Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.03 16:03:00 -
[30]
Originally by: Ruze
Originally by: Ki An
That's where Eve is headed, alright. That's not what most of us want, though. Therefore I think a sharding of the server is the only way. It will keep the game alive until after WoD goes gold, thus guaranteeing CCP's capital for that, and after that, who cares about Eve, right?
If they shard, I want just one thing: Completely copy the server over, with all player skills and financial gains.
Cause I'll tell you right now, if you make a new 'start', the old server will die. What new player in their right mind would willingly compete with players who have loyally payed for the game for 5+ years, when they could compete with those their own age.
And if you kill any chance of new players joining the old server, you are just betraying those who have invested years of time and effort.
Complete copies is the only way to work it. That way, those players who have been around for years, can still carry on and keep playing.
Sure, let them join with their old characters or make new ones. We need to shard, though, because otherwise Eve will be destroyed.
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Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.03 16:10:00 -
[31]
Originally by: Roy Batty68 Dude, this thread is getting stupid even by my standards... Now you're seriously talking about sharding?
You guys are really losing it.
We're simply extrapolating on the changes CCP have already decided upon. It's clear that high sec is soon going to be completely safe. I don't want to play in a game with battle grounds. My bet is that many agrees with me. Therefore, when CCP implements safe high sec, the game will die, unless they shard it. Then it has a chance of surviving for six months, thus freeing up capital for the WoD project. Eve still dies, but it takes a bit longer.
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Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.03 16:13:00 -
[32]
Originally by: Ruze Seriously, battlegrounds are already in game. It's not that big an issue, they put them in place months ago. Riskless PvP with no hard effect on anything, where anybody can equip a ship and blow something up. EvE and WoW both have battlegrounds, and it's old news. Sadly, it kinda works in EvE 
True, but soon battle grounds will be all we have. There's still some meaningful PvP in the game. It's headed for the abyss, though.
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Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.03 17:04:00 -
[33]
Originally by: Kelli Flay I m bookmarking this thread for future reading for when i am having a bad day or for when my cat craps on the carpet and I have to clean it up.
No matter who bad life gets, I will always have this thread to read to cheer me up.
Because of your passive aggressive carebear nature, the only time you can truly have fun is when someone else isn't? Doesn't that make you a griefer?
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Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.03 17:17:00 -
[34]
Originally by: Kelli Flay
{lays on couch} Yes because of my passive aggressive nature and my childhood. I think it goes back to when I was four and my mom took me to the circus. There were elephants and clowns............
You griefer you. Can only have fun at someone else's expense.
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